Video generated by Artificial Intelligence

Ernesto Morett

Founder

Prompt Engineer for Video, Images, and Text [https://xgames.tech/]

Spanish-English Bilingual

Founder, Aristotelic Technologies** *2018 – Present*

– Launched Aristotelic Technologies, specializing in Generative Artificial Intelligence for videos, images and text. e-learning formats, educational video games, virtual labs, 2D & 3D simulators, interactive computational experiments, 3D printing with genetic algorithms, eBooks, and AI solutions.

**Small Business Innovation Research (SBIR) Program Participant**

*2021 – Present*

– **U.S. Department of Education**: Developed educational video games and virtual/augmented reality exercises using Wolfram Alpha/Mathematica and Unity to teach Human-Centered Artificial Intelligence.

– **Stanford University (2022)**: Participated in the Visiting Artist Program, co-sponsored by the Stanford Institute for Human-Centered AI (HAI), creating educational tools for AI education.

– **National Science Foundation (2021)**: Created VR/AR educational exercises for Quantum Information Science and AI, utilizing Wolfram Alpha/Mathematica, Autodesk Generative Design, Unity, Robot simulator CoppeliaSim, and Webots.

– Trained college professors and high school teachers on Physics Virtual Labs using Algodoo and Wolfram Mathematica.

– Authored and designed the interactive animated eBook “Air, Water, Light, and Earth” in Optics, Fluids, and Mechanics.

– Led and organized an A.I. group for 314,000 middle and high school students to implement Artificial Intelligence in the Baja California State.

– **Wolfram Inc. Collaboration (2012)**: Managed the visit of Tonya Geese from Wolfram Inc. to meet State Educational Authorities in San Diego, CA.

– **Mathematica for College and High School (2013)**: Organized a video conference to promote Mathematica.

– **Wolfram Mathematica Adoption (2012)**: Secured support from 12 teachers, leading to the adoption of Wolfram Mathematica for 232,000 students.

– **Sales and Training Implementation**: Implemented sales and training for Wolfram Mathematica and Algodoo software.

– **3D Printer Distribution**: Distributed Z-Corp 3D printers for mechanical prototypes and architectural models.

– **Virtual Labs Advisor**: Advised on virtual labs for physics, chemistry, and biology in high schools and free Autodesk software for educational purposes.

– Surpassed all sales goals within a year, achieving $1,746,812 in hardware and software sales for MPC Electronics.

Education in Mathematics

-Prompt Engineer for video, images and text- Educational Video Game Design

– Virtual and Augmented Reality Development – Instructional Design and Training

– AI and Computational Experimentation

– Software Implementation (Wolfram Mathematica, Algodoo, Unity, Autodesk Generative Design) – 3D Printing and Genetic Algorithms

– Bilingual: Spanish and English

Erick Magaña

Adviser

Erick is the CEO of PB-Films. He is a man who has found his passion in life: video production and marketing. His journey started when he volunteered for a non-profit organization in San Diego in 2012. It was there that he stumbled upon a Facebook Ad that changed his life. The ad led him to hire his first business coach, who happened to make videos for some of the biggest names in the industry, including Tony Robbins, Richard Branson, and Tim Ferris.

Under his coach’s guidance, Erick learned how to effectively document business videos and was inspired to accomplish great things. In 2014, he founded PB-Films, and since then, he has had the pleasure of working with incredible entrepreneurs who are making a big impact in the world of business and marketing.

Some of his clients include Lewis Howes’s “Summit of Greatness”, Mr. Beast’s “Vidsummit”, “Social Media Marketing World” by Social Media Examiner, Mike Michalowicz’s “Profit-con”, Phil M Jones and many others. Erick has also had the opportunity to work with Jocko Willink, Alex Hormozi, and others by helping create short-form content for social media.

His background is in the arts of visual communication, and he obtained a business degree from Long Beach, CA. Born in Los Angeles and now residing in San Diego for the past 20 years, he is happily married and raising two young daughters. Erick is also a frequent traveler because his clients span across all the United States and Canada.

Dr. Raymundo Morado

Adviser

 

He earned a Master’s in Computer Science and a Ph.D. in Mathematics from Indiana University.

He has been a visiting researcher at universities in the United States, Spain, Brazil and New Zealand. He received the National University Distinction Recognition for Young Academics and the National Logic Prize.

He founded the Logic Teaching Workshop. On these works, he compiled La Razón Comunicada, the first book of its kind in the world. He was the first Coordinator of the IIFs-UNAM Diploma in Logic, first President of the Mexican Academy of Logic, first Coordinator of the Mexican Advisory Council on Philosophy and President of the Philosophical Association of Mexico.

He is a Senior Researcher at the Institute of Philosophical Research at UNAM and a member of the SNI.

He earned a Master’s in Computer Science and a Ph.D. in Philosophy from Indiana University.

He has been a visiting researcher at universities in the United States, Spain, Brazil and New Zealand. He received the National University Distinction Recognition for Young Academics and the National Logic Prize.

He founded the Logic Teaching Workshop. On these works, he compiled La Razón Comunicada, the first book of its kind in the world. He was the first Coordinator of the IIFs-UNAM Diploma in Logic, first President of the Mexican Academy of Logic, first Coordinator of the Mexican Advisory Council on Philosophy and President of the Philosophical Association of Mexico.

He is a Senior Researcher at the Institute of Philosophical Research at UNAM and a member of the SNI.

We propose to the Center Theatre Group in Los Angeles, to make video games of classic Greek tragedies from Aeschylus  524–455 BC, Sophocles 497–406 BC, and Euripides 480–406 BC with Assassin’s Creed Odyssey creator’s mode.

Quantum wars

“Scientific software can be shaped like a Video Game/Virtual and Augmented reality “Quantum Wars” combined with Unity Game Engine and can improve training materials to teach Quantum Information Science (Q.I.S.) In game-based learning, a learning task is redesigned to make it more interesting, meaningful, and, as a result, more effective. Risk-taking, exploration, What-ifs, and trying new things are encouraged when playing games because failures are minimized. The Wolfram Alpha/Mathematica language doesn’t just know about algorithms and computations, it also knows about the world. It’s a knowledge-based language.”

Project Pitch: 00029840
Topic Area: SBIR/STTR: Information Technologies (IT)
Invite Date: 12/13/2020
Expiration Date: 12/13/2021

Dear Ernesto,

Upon reviewing your submitted Project Pitch, I am pleased to invite you to submit a full Phase I proposal to the National Science Foundation’s (NSF) Small Business Innovation Research (SBIR)/Small Business Technology Transfer (STTR) program. This invitation to submit a full proposal (based on the project proposed in the associated Project Pitch) is valid for one year and can only be used once for one full proposal submission (i.e. cannot be used for multiple full proposal submissions).

The integration of Artificial Intelligence (AI) into the Center Theatre Group Aristotelic Technologies Corp.

To Artistic Director Snehal Desai

“Artificial Intelligence Won’t Replace Humans But Humans With A.I. Will Replace Humans Without A.I. “ Karim Lakhani – Harvard Business School

The Center Theatre Group members must learn to use the tools from A.I. that can help solve their actual and future problems in their specific tasks.

We need advice from experts in Universities to explore the right tools and make the best choices.

This proposal was 99% generated by Gemini Advanced in 15 seconds with adjustments.

RE: U.S. Department of Education Institute of Education Sciences SBIR PROGRAM PHASE I 
From Perry, Tracey <Tracey.Perry@ed.gov> on 2022-02-01 4:48 am

Good morning,
 Thank you, the Department has received your proposal.

Tracey Perry

From: info@xgames.tech <info@xgames.tech>Sent: Monday, January 31, 2022 6:04 PM
To: Perry, Tracey <Tracey.Perry@ed.gov>
Cc: Smith, Thomas <Thomas.Smith@ed.gov>
Subject: U.S. Department of Education Institute of Education Sciences SBIR PROGRAM PHASE I 

To: Tracey Perry, Contract Specialist

Thomas Smith, Contracting Officer

On June 10, 2021, The White House presented the National Artificial Intelligence (AI) Research Resource Task Force – https://www.ai.gov/  recognizing the national security advantage and tremendous economic potential of A.I.

We propose a prototype of a new component to be added to an existing education technology product.

Educational Video Games and Virtual/Augmented reality exercises based on scientific software like Wolfram Alpha/Mathematica with Unity game engine to teach/train on Human-Centered Artificial Intelligence | Stanford University. https://hai.stanford.edu/

Ernesto Morett 
Aristotelic Technologies corp.

We participated in the Grant contest: Balance the Equation is the first-ever Grand Challenge focused on U.S. education.

https://usprogram.gatesfoundation.org/what-we-do/funding-opportunities/grand-challenge-for-algebra-1

For his participation in the Consultation Forums Appointment of Rector 2015-2019, held on October 1st at the “Ruben Vizcaino Valencia” University Theater, Tijuana unit.

Tijuana, Baja California, October 2014.

We organized the videoconference “Wolfram Alpha/Mathematica” for professors of Engeenireing from UABC Valle de las Palmas.

Conferences and courses about physics simulator of mechanics, optics, fluids Algodoo in Tijuana Institute of Technology, José Vasconcelos and Lázaro Cárdenas High Schools. 

 

 

Organized video conferences and courses for teachers of Lázaro Cárdenas High School.

In 2014 we drove the adoption of Wolfram Mathematica in Colleges and High Schools.

In 2014 we created a group to implement Artificial intelligence in Middle and High School students and teachers in the state of Baja California, Mexico.

Let's Work Together!

Get in touch with us if you want to learn more about Artificial Intelligence, Serious Video Games, Virtual/Augmented Reality, Quantum Computing, our vision and how we can collaborate to bring the best of technology into this world.